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It took almost 3 hours, but I had my cyber self perfected and could not be happier with the results. For players who would rather not spend an eternity fine-tuning their virtual grapplers, both the moveset and entrance editors offer quick presets for easy use. Music, lighting, pyro, and animation options are plentiful and can be arranged very intricately if one so chooses. I then entered the entrance creation tool to customize my wrestler’s introduction.
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As a big pro wrestling fan, I spent around 45 minutes picking the stuff I liked and working out a nice array of moves and taunts.

By far the best of the creation tools, the moveset editor gives you total control over the moves, animations, and reactions your virtual wrestler can use (or use to abuse). Once I had myself looking good, I entered the moveset editor to select what type of wrestler I would be in the ring. The face modeling tools leave much to be desired, but if your face/head happens to be a close match to one of the 12 template heads provided, you can get some creepily realistic results. This tool lets you upload your own face shots into the game to overlay onto expressionless character models. While I’ve had a better experience with the creation tools in older WWE games, the system provided here gives you enough freedom and options to dial in some excellent results, especially if you can master manipulation of the face photo import tool. I began my WWE 2K18 journey by opening up the game’s create a superstar menus and spent close to an hour perfecting the cyber representation of my wrassle-self.
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Road To Glory takes the progression online and pits you against other players trying to upgrade their M圜areer characters. Both modes let players work through matches and events in order to earn upgrades for their wrestlers. The marquee additions to this year’s game are the “revamped” career mode and an online career mode, dubbed Road To Glory.
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The series has almost reached parity with the last generation standouts, but still feels incomplete. WWE 2K15 was released with an all-new engine and was incredibly bare on features compared to the titles that came before it. In the years following the Yuke’s/2K partnership, the game has made slow strides towards being something that videogame wrestling fanatics could be proud of, but still feels like a set of fancy band aids over the original foundation. For fans who had been playing the series for years, that promise proved to be fruitless as the new game was essentially the same as its predecessors.


For its first title WWE 2K14, the publisher retained developer Yuke’s, but promised that the 2K Sports staff would be involved in pushing the series to new heights.
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Publisher 2K Games took over control of the WWE license following the meltdown of THQ. While some parts of the experience have improved over those 15+ years, many things are just as bad as they were in the last year of Bill Clinton’s tenure as President of the United States. The games were born on the Playstation under the Smackdown name and currently release as WWE 2K. For more than 15 years now, developer Yuke’s has been cranking out WWF/WWE games under publishers THQ and 2K. The latter is still played and modded to include the current rosters to this day.

I spent so many hours with the AKI-developed Nintendo 64 wrestling classics like WCW/NWO: Revenge, WrestleMania 2000, and WWF No Mercy. I’m one of those folks who thinks wrestling games peaked in the Nintendo 64 era.
